BlackBone
Windows memory hacking library
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#include <NativeStructs.h>
Data Fields | |
ULONG | NextHandleNeedingPool |
long | ExtraInfoPages |
LONG_PTR | TableCode |
struct _EPROCESS * | QuotaProcess |
struct _LIST_ENTRY | HandleTableList |
ULONG | UniqueProcessId |
union { | |
ULONG Flags | |
struct { | |
UCHAR StrictFIFO: 1 | |
UCHAR EnableHandleExceptions: 1 | |
UCHAR Rundown: 1 | |
UCHAR Duplicated: 1 | |
} u1 | |
} | u2 |
void * | HandleContentionEvent |
void * | HandleTableLock |
union { | |
struct _HANDLE_TABLE_FREE_LIST FreeLists [1] | |
struct { | |
UCHAR ActualEntry [32] | |
struct _HANDLE_TRACE_DEBUG_INFO * DebugInfo | |
} u3 | |
} | u4 |
UCHAR ActualEntry[32] |
struct _HANDLE_TRACE_DEBUG_INFO* DebugInfo |
UCHAR Duplicated |
UCHAR EnableHandleExceptions |
long ExtraInfoPages |
ULONG Flags |
struct _HANDLE_TABLE_FREE_LIST FreeLists[1] |
void* HandleContentionEvent |
struct _LIST_ENTRY HandleTableList |
void* HandleTableLock |
ULONG NextHandleNeedingPool |
struct _EPROCESS* QuotaProcess |
UCHAR Rundown |
UCHAR StrictFIFO |
LONG_PTR TableCode |
struct { ... } u1 |
union { ... } u2 |
struct { ... } u3 |
union { ... } u4 |
ULONG UniqueProcessId |